Choose your battle

Game mode

Two fighters. One arena. No excuses.

Choose your fighter

Roster P1 SHADOW / P2 BLAZE

Select a card to assign it to the active player.

Set the scene

Arena

Four corners of a neon-soaked world.

Build your kit

Weapon loadout

Equip weapons for each player's match inventory.

SHADOW
✊BARE HANDS · ∞
SHIELD READY · F
WINS ● ○
60
ROUND 1
BLAZE
✊BARE HANDS · ∞
SHIELD READY · NUM 4
WINS ○ ○
P1: A/D move · Shift+direction run · W jump · S crouch · Q punch · E kick · Shift+Q/E heavy · R weapon · T special · F shield · Z/C switch · X reload*
P2: ←/→ move · Shift+direction run · ↑ jump · ↓ crouch · Num 1/2 attack · Num 6/7 heavy · Num 3 weapon · Num 5 special · Num 4 shield · -/+ switch · Num 0 reload*
*Shield lasts 5 seconds and recharges 6 seconds after expiring. Reload controls work only when enabled in Settings.
Read this before you get hit

How to play

Player one

A / D move · Shift+direction run · W jump · S crouch
Q punch · E kick · Shift+Q/E heavy attacks
R use selected slot · T fighter special
F magical shield · Z / C switch weapons · X reload*

Player two

← / → move · Shift+direction run · ↑ jump · ↓ crouch
Num 1 / 2 attack · Num 6 / 7 heavy attacks
Num 3 use selected slot · Num 5 fighter special · Num 4 magical shield
- / + switch · Num 0 reload*
*Reload only works when enabled in Settings.

Fight smart

Land hits in quick succession to build combos. Frontal melee deflections prime a stronger counterattack. Bare Hands are permanent and unlimited. Choose each player's weapons before a match. Ranged weapons keep fixed ammo and do not reload unless reloads are explicitly enabled in Settings. Switch any time without losing ammunition.

Touch controls

On phones and tablets, use the on-screen arrows and buttons; ‹ / › cycle weapons. Both players can play on one touchscreen.

Best of 3 rounds · 60 seconds per round. Shields protect the facing direction for 5 seconds, then recharge for 6 seconds. Attacks from behind bypass them.
Tune your arcade

Settings

Adjust effects for your setup. Preferences are applied immediately.

Renderer: initializing Phaser 3. Character art: temporary vector placeholders; final AI-generated art is not installed.